"Flow: Part 3" - Houdini Motion Graphics
Made this motion art using Houdini Karma.
Super thanks for Motion Design Community's tutorial series.
The first scene was inspired from mono lighting scenes in "Little Nightmare" and the second one was planned for a contrast by creating a colorful mineral growth.
Credits:
3D models: Sketchfab
Software used:
Houdini / Karma / Nuke / Adobe Premiere Pro
"Flow: Part 2" - Houdini Motion Graphics
Made this motion art using Houdini and Redshift.
Super thanks for Motion Design Community's tutorial series.
Credits:
Statue models: https://sketchfab.com/britishmuseum/models
Software used:
Houdini / Redshift / Nuke / Adobe Premiere Pro
"Flow" - Houdini Motion Graphics
I created this clip using Houdini Karma workflow, trying to express a "zen" style feeling.
Credits:
BG Models: Quixel Megascan
Software used:
Houdini / Solaris / Nuke / Adobe Premiere Pro
Houdini Waterfall
Last year I took a trip to Yosemite National Park and saw the gigantic waterfall there. So after 6 months, I decided to create the scene digitally using Houdini and Redshift. Hope you enjoy it.
Credits:
Models: Quixel Megascan
Lookdev kit: @Cave Academy
Software used:
Houdini / Redshift / SpeedTree / Nuke / Adobe Premiere Pro / Substance Painter
A combination of projects that I've finished in the VSFX 752 class. Rendered in Arnold.
Houdini Bridge Destruction
Trying to simulate the suspension bridge destruction with RBD and vellum. All the elements are generated in Houdini except the Background footage and car models. Rendered in Mantra.
Flowing Lava
Trying to simulate the heavy lava using Houdini with custom viscosity fluid. Models are from Quixel Megascans. Rendered in Mantra.