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Flowing Lava

This project revisited the foundation of viscosity fluid meshing techniques as well as shader customize. The reference video is an excellent demonstration of lava elements since it displayed the whole process of merging and flowing movement. It also brings the challenge for this project because the lava simulation with temperature variation is an effect that I have never encountered before. It seems that this effect is complicated at a glance.

Pond in the bubble

This project covered the foundation of flip meshing techniques as well as the volume collision. The reference video is an excellent combination of effects elements since it demonstrated the whole process of merging and the water movement. It also brings the challenge for this project because the fluid simulation interacting with dynamic collision containers is an effect that I have never encountered before, including the Arnold shader tweaks.