Role
visual generalist
Year
2022
Mushroom Planet is a composited visual study inspired by concept art from Florent Lebrun, realized through a procedural FX and lighting workflow. The project translates imaginative organic structures into a cohesive fantasy environment, emphasizing atmosphere, volumetric light, and material interplay to evoke depth and otherworldly presence.
The creative direction centered on interpretive lighting and environment mood, using strategically placed key lights to define forms and silhouette against subtle fog and volumetric layers. Procedural shaders responded to those lighting cues, allowing surface detail and texture transitions to emerge organically through light interaction rather than explicit animation. Secondary FX such as drifting spores, gentle particles, and subtle micro-motions were integrated to give a sense of living space without dominating visual focus.
From a compositing perspective, the piece leveraged layered passes to refine atmospheric balance and highlight interactions between light and geometry. Volumetric illumination was tuned to enhance spatial depth, guiding the viewer through planes of focus while preserving clarity of each organic structure. Color grading and contrast refinement reinforced the surreal tone of the world, ensuring that light drives emotional resonance.
Creative Goals
- Translate 2D concept art into a 3D environment with interpretive lighting and mood
- Use volumetric and procedural FX to enhance depth and presence
- Balance stylistic expression with compositional clarity
Outcome
Mushroom Planet functions as both a visual exploration of organic form and a technical examination of environment lighting and FX integration. It demonstrates how thoughtful lighting design and procedural shading can turn static shapes into a compelling fantasy space, where atmosphere and illumination become core narrative elements.