Role
visual generalist
Year
2020
Boiling Water is a procedural fluid simulation study that explores the complex interplay of turbulence, surface tension, and thermal motion using Houdini’s FLIP solver, with final rendering achieved through Arnold. The project draws inspiration from natural fluid behavior, focusing on how chaotic motion and micro-scale surface phenomena can be translated into visually compelling procedural effects.
The creative intent behind this piece was to capture the dynamic energy and organic complexity inherent in boiling liquids while preserving clarity and motion readability. Rather than using pre-animated sequences, the simulation was driven entirely by solver dynamics — allowing emergent behavior such as bubble nucleation, surface agitation, and micro-splashes to unfold naturally in response to energy input and fluid interaction.
From a technical FX standpoint, Houdini’s FLIP workflow was configured to balance bulk fluid motion with high-frequency surface detail. Secondary particle systems were employed to generate splashes, foam, and micro-droplets, with custom attribute fields — such as velocity magnitude and curvature thresholds — driving look-development shaders in Arnold. This data-driven integration ensured that surface shading and lighting responded authentically to the underlying physical behavior, enhancing the sense of realism without sacrificing artistic control.
Lighting and rendering were tuned to emphasize surface complexity and volumetric depth. Arnold’s physically based shading models were used to capture subtle caustics, translucency, and reflection behavior, giving the boiling surface a tactile, almost luminous quality. Layered passes and compositing further refined contrast and spatial hierarchy, so that the viewer’s eye is drawn to both the macro motion and the micro detail of the boiling fluid.
Creative Goals
- roduce a physically motivated fluid simulation that captures emergent boiling behavior
- Use data-driven shading and rendering to unify motion data and surface response
- Maintain visual clarity and motion hierarchy while depicting complex fluid dynamics
Outcome
Boiling Water stands as both a technical exploration of high-fidelity fluid FX and a visual examination of dynamic motion. It demonstrates how procedural simulation, integrated with data-driven shading and advanced rendering, can turn scientifically inspired fluid behavior into expressive, cinematic imagery.