Role
Visual Generalist
Year
2021
This piece was conceived as a technical exploration of large-scale fluid dynamics, using Houdini’s FLIP solver and secondary surface detail workflows to simulate a powerful breaking wave with believable interaction and energy transfer. Inspired by real-world ocean physics and tsunami dynamics theory, the project treats the wave not just as surface motion but as a fully coupled system where mass, momentum, and surface tension interplay to create a dramatic crest and impactful break.
From an FX perspective, the simulation was designed with multi-scale detail in mind. The core FLIP simulation provided robust bulk motion and splash behavior, while high-frequency surface noise, spray, and foam were generated through procedural particle systems and custom attribute fields. These fields drove look development shaders that responded dynamically to fluid velocity and curvature, enhancing realism without sacrificing performance. Secondary effects such as turbulent air entrainment and fine mist were art-directable via POP forces and drag controls, maintaining visual complexity while preserving clear motion reads.
Lighting and rendering were tightly integrated with the simulation data, using data-driven shaders to translate physical properties into photorealistic surface qualities. Emissive deep water tones, specular highlights on cresting foam, and volumetric light interaction within mist layers were balanced to emphasize depth and scale—creating a cinematic mood that underscores the raw power of water in motion.
Creative Goals
- Produce a believable breaking wave simulation that balances physical accuracy with artistic control
- Utilize Houdini’s procedural FX systems to generate secondary detail (spray, foam, mist) tied directly to solver attributes
- Maintain a modular, art-directable setup that supports rapid iteration and look development
Outcome
The final sequence stands as both a technical showcase of advanced fluid FX workflows and a visual study of oceanic energy and form. It demonstrates how carefully engineered simulation pipelines, combined with data-driven shading and lighting, can translate complex natural phenomena into compelling digital visuals—bridging the gap between physical behavior and cinematic presentation.