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Role

Visual Generalist

Year

2024

This project, titled Flow: Part 3, continues an ongoing procedural exploration of motion, form, and visual harmony created using Houdini and Redshift. The work treats generative motion as its own subject, using custom procedural systems to craft evolving visual rhythms that feel both algorithmically driven and aesthetically resonant. Instead of relying on character animation or pre-defined sequences, every motion cue and spatial modulation is derived from underlying procedural networks that respond to tempo, spatial gradients, and iterative transformation.

On the FX side, the piece emphasizes data-driven motion and surface behavior. Geometry and particle systems are driven by bespoke attribute fields, noise functions, and procedural constraints that allow complex motion patterns to emerge from simple rule sets. This modular setup enabled layered iteration, where timing, density, and motion influence could be adjusted at key nodes, giving full control over emergent complexity without compromising the integrity of the visual rhythm. Secondary elements such as particle trails, motion streaks, and field-based deformations were all tied back to core procedural metrics, ensuring cohesion between form and behavior.

Lighting and shading in Redshift were carefully calibrated to enhance the visual language of motion. Simulation attributes such as velocity and curvature were mapped into shader parameters — influencing emission intensity, specular highlights, and volumetric depth cues — so that motion itself dictated material response. This tight integration between simulation and look development created a visual field where movement and light co-define spatial presence and aesthetic tone.

Creative Goals

  • Investigate procedural systems as expressive tools, where motion is both cause and visual effect
  • Design a Houdini → Redshift pipeline that maps dynamic simulation data into responsive shading behavior
  • Balance emergent complexity with art-directable control, ensuring precision over timing and visual impact

Outcome

Flow: Part 3 functions as both a technical showcase of procedural motion workflows and a visual study in generative aesthetics. It illustrates how carefully architected procedural networks, coupled with data-driven shading and rendering, can produce visuals that are simultaneously structured, expressive, and evocative — turning algorithmic rigor into poetic motion.